Gameplay Meets Narrative Innovation in Don’t Nod’s Life is Strange (2015)
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University of Tlemcen
Abstract
Storytelling has continuously evolved over the past years with the emergence of
interactive narrative-driven video games. In contrast to traditional literature, video
games integrate innovative concepts that give the player a full experience inside the
game, where he becomes an active participant in the story. This genre of video games
emphasizes structures such as non-linear chronology and episodic layouts, where
players can radically influence the story and engage in moral dilemmas. This research
examines the narrative structures in the innovation of storytelling in video games,
particularly through temporality and morality. The study focuses on the 2015 game
Life is Strange, a five-episode video game created by Don’t Nod Entertainment, a
French video game developer and publisher company. This study employs a mix of
approaches consisting of the theoretical approach, the philosophical approach, and the
player-centered approach to gain a thorough grasp of the subject matter