Effects of Implementing Gamification in The English Course : A Case Study of Third Year Primary school EFL Pupils.
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University of Tlemcen
Abstract
The integration of gamification elements into English language learning has received
increasing attention recently with the use of technology which is becoming a
fundamental aspect when teaching a foreign language. English teachers must equip
themselves with modern teaching techniques to achieve better learning outcomes. Yet,
many teachers in Algeria still use traditional techniques. Conversely, the teaching and
learning processes in the primary school need more attention, support, and materials for
a good development. This study aims to examine how gamification and its elements can
serve as an effective alternative to improve pupils’ motivation and develop their English
language skills in the classroom. Thus, a mixed method approach was implemented to
collect quantitative and qualitative data through using classroom observation, and a
questionnaire addressed to two teachers. To reach this end, an exploratory case study
was conducted with a third-year classroom at Ghattas Mohammed Primary School, in
Maghnia, Wilaya of Tlemcen, and two EFL teachers from different primary schools.
The findings showed that English language teachers prioritize the administrative
program over creating a stimulating learning environment for their pupils. They lack
creativity and innovation, as they do not incorporate gamification elements in their
lessons. This work recommends strategies and applications for EFL teachers to enhance
pupils' motivation, skills, and academic achievement.