Using Video Games for Active Engagement in EFL Classes in Middle Schools: Combating Classroom Monotony through Interactive Learning
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University of Tlemcen
Abstract
Student engagement is a critical factor in academic achievement, and educators are
continually seeking innovative ways to enhance student motivation and interest in learning.
This study investigated the impact of video games on student engagement, motivation, and
academic achievement in English classes. The study found that video games can be an
effective tool for teaching English in Algeria, particularly in enhancing pupils' linguistic skills
and learning motivation. By incorporating video games into their lessons, teachers can
provide an engaging and interactive learning experience that supports pupils' language
development and promotes a love of learning. Furthermore, the study's findings have
implications for educators and policymakers seeking to improve student engagement and
academic achievement. Finally, future research could explore the long-term impact of video
games on student engagement and academic achievement, investigate the effectiveness of
different types of video games, and examine the role of teacher training and support in
integrating video games into the curriculum.